SWISS GAME DESIGN ARCHIVE 1968-2000

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GAME

1988
/
1st
/
Amiga
Action

Giganoid

Giganoid (1988) is a typical product of early European digital game development, which was characterized by small, multi-professional teams. It was developed by the Danish studio Starvision with music from the Swiss game-music composer Pascal de Sapio and published by Swiss Computer Arts from St. Margarethen.

The game's orientation towards the established Arkanoid model reflects a widespread development strategy of the time: adapting familiar successful mechanics through limited enhancements and an independent aesthetic design. In terms of gameplay, Giganoid follows the classic brick-breaker principle, in which a paddle is used to keep a ball in play and gradually break down block-like structures. This basic scheme is implemented in around fifty levels with varying block types and a series of intersting power-ups. In addition, the game integrates enemy sequences that expand the linear progression model with slight hybrid elements. Overall, Giganoid is a functionally solid, cautiously innovative example of the evolutionary development of an established arcade genre on the Amiga. The game was distributed worldwide by the company Freetronic in Biel.

Zeusdaz, who played the game unemulated for his youtube channel, said in 2012: “A very good breakout game and one i'm very proud of as i have actually completed this without cheats many years ago. This time sadly i could only get to level 33 before dying so i used the infinite lives cheat from level 33 onwards so i could upload the entire game for your viewing pleasure.”