SWISS GAME DESIGN ARCHIVE 1968-2000

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GAME

1987
/
1st
/
Amiga
Shoot'em Up

Garrison II: The Legend Continues

Garrison II Garrison II: The Legend Continues (1987) is a beat 'em up for the Amiga, heavily inspired by classic arcade and Gauntlet-like dungeon crawlers. Like its predecessor, the game is an arcade beat'em up mixed with some adventure elements. The formula and the game mechanics have not changed, Garrison II mainly provides a set of (over 100) new levels and a new background story. The background story is briefly presented on the box art:

«Princess Angelique, loved by all suddenly fell ill. Only the magic herb of a dark magician can save her. It is to be found in an obscure castle in the outback of the country. So, five different assistants of the princess are on their way. One is fast, the other is good in fighting, another one is very talented to work with his hands. Only when they fight together and well coordinated, they will find the herb. Fight trough the 128 giant rooms of the castle. Collect only the right objects. Defend yourself against magicians, ghosts, wardens and phantoms. Will you find the right way?»

One or two players choose from five different fantasy heroes – warrior, wizard, elf, dwarf, or valkyrie – and explore labyrinthine levels full of enemies, traps, and treasures. Enemies appear frequently from monster generators, forcing the players to advance through a total of 128 levels, combined with tactical resource management, such as the use of magic or collectibles.

Compared to its predecessor, Garrison II significantly expands the scope with new level structures, more enemy types, and improved graphics that utilize the typical Amiga color profile. At the same time, the games were so similar that you could use the Garrison program disk with the Garrison II data disk and vice versa. In addition, according to one review, they didn't even bother to add a “II” to “Garrison” in the loading screen. Overall, it is these similarities that have led to rather mixed reviews.

On Lemonamiga, Zoolum calls it: “The poor man Gauntlet; graphics are gaudy and the gameplay clunky. Avoid like the plague.” (2026) On the other hand, SonicQuack says: „Possibly better than Gauntlet, which was a surprise, due to more detailed graphics and variation. Not as fast as Gauntlet, which is the limitation of the Amiga. Fab multiplayer of course, but even single-player holds its own.“ (2024) and gives it a 8 of 10.